Wireless InSite Features & Capabilities

Latest Enhancements in Wireless InSiteDownload the WI 2.6 Overview
Current version: Release 2.6

Performance Enhancements

Drawing on our experience with running finite-difference time-domain (FDTD) calculations on graphic processing units (GPUs), Remcom is proud to introduce GPU acceleration for two propagation models:

  • New X3D Ray Model
    This new ray tracing model is Remcom’s first to make use of GPU acceleration to speed up the ray tracing. Requires users have a CUDA enabled GPU
  • Moving Window FDTD (MWFDTD) with XStream GPU Acceleration
    High-fidelity FDTD propagation calculations on graphics processing units (GPUs)

New Modeling Capabilities

  • Complex antennas in MWFDTD
  • Data Throughput Toolbox for WiMAX and LTE
  • Ground bounce effects added to Wireless InSite Real Time
  • Exact path correction in X3D Ray Model, providing speed of SBR but geometric accuracy of image theory
  • Atmospheric absorption in X3D Ray Model, extending to 100 GHz
  • New post-processing of multiple transmitter results

Standard Features

  • Output includes received power, electric field, delay spread, bit error rate, C/I, and power delay profile
  • Calculations use 3D antenna patterns with full polarization and phase information
  • Models wideband and narrowband pulses
  • Generates time and frequency domain output
  • Identifies outages in coverage using the communication channel analysis tool
  • Supports import of urban building data, floor plans, terrain, and soil and vegetation from standard formats
  • Overlays output on maps, aerial photographs, and 3D displays of buildings and terrain

Application Programming Interfaces (APIs)

  • Wireless InSite Full 3D Ray Model API (standard with Wireless InSite SE or Pro license, or available as run-time library)
  • Wireless InSite Real-Time API (standard with Wireless InSite Real-Time or Pro license, or available as run-time library)
  • API Dynamic DLL Loading

Propagation Models

Wireless InSite Standard

  • Full-3D UTD Ray Model
  • Urban Canyon UTD Ray Model
  • Vertical Plane UTD Ray Model for Irregular Terrain
  • Moving-Window FDTD Module
  • Urban Canyon FDTD Module
  • Hata and COST-Hata Empirical Models
  • Free Space Model

Wireless InSite Real Time

  • Triple-Path Geodesic Ray Model
  • Vertical Plane Urban Propagation Model
  • Walfisch-Ikegami semi-empirical model
  • OPAR semi-empirical model
  • Hata and COST-Hata Empirical Models
  • Free Space Model

Output (Partial List)

  • Received power
  • Path loss
  • Delay spread
  • Bit error rate
  • Propagation paths
  • Carrier/interferer ratio
  • Strongest base to mobile
  • Electric field magnitude and phase
  • Power delay profile
  • Direction-of-arrival
  • Time-of-arrival
  • Doppler shift
  • Electric field vs. time and frequency
  • Animated electric field movies

Antenna Modeling

  • Transmitter/receiver sets defined through individual points, trajectories (routes), arcs, planar surfaces (vertical or horizontal), cylindrical surfaces, or spherical surfaces
  • Plane wave sources for modeling airborne and satellite based transmitters
  • Numerous built-in antenna types
  • Linearly and circularly polarized source antennas
  • Phased arrays, constructed from individual elements
  • Far zone patterns imported from XFdtd®
  • User-defined two-cut plane antenna radiation patterns
  • NSMA, Odyssey and MSI Planet formats

Geometrical Data Types

  • Cities
  • Terrain
  • Foliage
  • Floor plans
  • Objects

Geometry Generation

  • DXF building data
  • Automated CAD model simplification and error checking
  • Graphical city, indoor, terrain, and foliage editors
  • Translate, scale, rotate operations
  • Assignment of material properties
  • Scene cropping of unnecessary terrain and urban features

Data Import

  • Floor plans from DXF files
  • Building data from DXF and shape files
  • TIFF and GeoTIFF images
  • Odyssey (vec)
  • Terrain elevation data (DEM and DTED)
  • Vegetation land cover from Global Land Cover Characteristics Database
  • Digital Soil Map of the World material data
  • Raster-to-vector conversion
  • Support for NGA Vector Map (VMAP) layers
  • Transmitter or receiver routes from VMAP database
  • Antenna radiation patterns (NSMA, Odyssey and MSI Planet formats)

Materials And Environmental Effects

  • Soil material properties, including built-in models based on sand, silt, and clay percentages
  • Biophysical grass and vegetation materials
  • Modeling areas of water through material properties
  • Multiple dielectric layers
  • Tabulated reflection and transmission coefficients
  • Frequency-dependent foliage material
  • Thin coatings
  • Modeling of atmospheric ducting effects

Input/Output Visualization

  • Color displays of most output
  • Line plotting tools
  • Polar plots and 3D displays of antenna patterns
  • Plots of reflection and transmission coefficients by material
  • Color display of transient electric fields
  • "Movie Sequence" of transient fields vs. time
  • Export "Movie Sequence" to MPEG file
  • Export views and graphs to JPEG and TIFF files

Miscellaneous

  • Communication channel analysis tool
  • Dispersive channel modeling
  • Advanced building pre-processor
  • Conform vegetation land cover to terrain
  • Customizable output filters
  • Create libraries of antennas, materials and waveforms

Special Capabilities/Options

  • Develop Multi-threaded applications with Wireless InSite Real-Time API
  • Run Wireless InSite Standard calculations on multiple processors
  • Support for Linux clusters
  • Automatic ray engine acceleration based on project complexity
  • 64-bit version supports larger, more complex problems